May 5th & 6th 2012
Enter the Sherwood Paintball Inc. Store
to REGISTER FOR COMMAND & CONQUER!

Command & Conquer - A Payroll Production
Global Defense Initiative (GDI) (Green)
VS.
Brotherhood Of NOD (Red)
In the early 1990’s a very mysterious and highly profitable element came to earth. Two word powers quickly expressed interest in this valuable material and have since been battling over the power it brings. The highly sought after Tiberium or Ore for short has long been debated as both a life threatening property and also the key to our very own existence in the future. What side do you chose; to fight for human existence like your great fathers of GDI have in the past, or join up with the NOD forces to innovate and prepare for what the future brings? The choice is yours, chose wisely!
Infantry Upgrades
Telsa Trooper- (immune to telsa coil base upgrades) Must have BLUE ABT
Medic- Can heal wounded players, one minute to reach and medic player. Must have WHITE ABT
Missile Defender- (LAW Rocket Player)
Demo- Blows Stuff Up Using Satchels & Bombs, Also is able to use Shape Charges for locked structure entry
Engineer- Able to repair destroyed structures
Pilot- Must have a person with pilot MOS, fuel, and a aircraft in order to fly
Sniper- Line or sight, if you can see them you can kill them.
ALL infantry upgrades must possess a player card that states what infantry they are. Snipers, Medics, Missile Defenders, also need supply cards to perform their jobs. Telsa Troopers are just players immune to Telsa Coil Base Defense. They do not need a supply card.
Engineer may repair structures, however if a base is blown up all base upgrades are lost. If ore is stored inside blown structure, ore is destroyed and taken off field as well.
Based off of the game in the event a aircraft is shot down, the pilot is ejected from the flight and is alive until a paintball or law rocket has hit them. If the law happens to hit the pilot and that shoots the plane down, they are automatically dead.
Aircraft Upgrades
Transport Chopper (Can transport up to 8 troops, chopper can not engage other aircraft 10 minute flight time)
Attack Chopper (Single player gun only 10 minute flight time) 1 hopper and 1 standard pod only
Bomber (Single player LAW Rocket Only 10 minute flight time)
Aircraft can not enter any structure on the field of play
Based off of the game a transport chopper can not engage or shoot at other air craft. However a LAW or an Attack chopper can bring down a Transport Chopper.
Vehicle Upgrades
Tiberium Harvester- One per side. Only means to transport Tiberium from the fields to your base for points and money. Must have harvester gloves and backpack on to transport Tiberium and orange arm band tape on both arms visible at all times.
Harvesters can be armed, however they are not considered a armored vehicle. If hit with a paintball or blown up with a law, they must empty any Tiberium from their backpack and exit the field of play. The backpack stays with them, this prop doesn’t change hands in the event of a search the body.
Crusader Tank- Basic tank, can only shoot guns out of this tank
Tomahawk Tank- Basic tank, has ability to also shoot LAW rockets
Paladin Tank- Can shoot gun, law, equipped with anti-missile lasers that effectively destroys three law rocket shots before damage can occur to tank
Your side must have a tank in order to use the above vehicle upgrades
Base Upgrades
Anti Aircraft- Shoots down all enemy aircraft within 100 feet of your base
Telsa Coil- Effectively eliminates all enemy players within 50 feet of your base **telsa troops are immune to this upgrade** Length of these items are at refs judgment only and are not up for debate or change.
Base upgrades will be posted on side of bases, if a base is blown up with a law rocket all base upgrades are lost, only exception is if a silo is located outside of base walls
Game Props
Tiberium aka Ore- Valuable resources scattered through out the field. Only Tiberium Harvesters may handle this deadly product. If a regular player touches these items they die immediately.
Yellow, Blue, Green Ore- Common Mineral
Red Ore- Rare Mineral, More Valuable
Flashbang- Small device that can be thrown underhand into a structure to clear out all players within the area thrown. 10 feet max distance on larger structures from where flash bang lands, smaller structures a flashbang will completely eliminate the floor the flashbang lands on.
Tiberium Fields
Tiberium is dangerous to humans in large amounts. There for when encountering large areas of Tiberium on the field all players must remain moving through said area. Failure to do so will result in death that can not be heeled by a medic. Stop at all while surrounded by Tiberium = death
Ore/Tiberium is to never leave the field of play. It can be stolen upon base over runs but has to be transported by ore harvests only, if your not a ore harvester properly outfitted you die upon touching it, no medic can cure Tiberium Poisoning to date.
Tiberium is scored every hour with a five minute window before and after the hour for event staff scoring. Tiberium must be located inside your sides Tiberium Ore Refinery Center during this time for it to be scored. If it is in your possession but not located inside this structure near your base you will receive zero points for that hour.
Payroll Productions adopts the Sherwood Forest Scenario rules of play for all events at Sherwood Forest Paintball. Any event specific rules, such as those above, are adopted for specific events and may change from event to event.
Event specific rules over rule any rules outline in the Sherwood Forest General Rules Of Play Listed Below
Payroll Productions reserves the right to omit, change, or alter rules at our discretion.


